Smokedress

by Aduén Darriba Frederiks and Anouk Wipprecht

Short story to the Smoke Dress 2012

The Smoke Dress is ideally functioning autonomous, reacting on the hostility of its surroundings, capable of deploying a smoke screen when the situation demands it. Very much like the squid, which deploys an ink cloud in the water when a life threatening situation proposes itself. Currently we don’t find ourselves in these life threatening situations anymore, only when we talk about “social suicide” for wearing incompatible accessories or making a faux pas on our social media. For these social misdemeanors we designed the Smoke Dress, when hearth rate goes through the roof, arousal levels peak and galvanic skin responses become awkward, the Smoke Dress saves you by enveloping the wearer in its foggy disguise.

 

The Smoke Dress is made for the Techno Sensual expo at MQ Vienna within the Artist in Residency program. Aduen and Anouk ar an artistic duo focussing on Fashion and Technology.

 

Pig Chase

Playing with pigs over a distance

Pig Chase 2010-2012

The Playing with Pigs project is researching the complex relationship we have with domesticated pigs by designing a game. Designing new forms of human-pig interaction can create the opportunity for consumers and pigs to forge new relations as well as to experience the cognitive capabilities of each other. The game is called Pig Chase.

The Playing with Pigs project is a collaboration between the Utrecht School of the Arts (Hogeschool voor de Kunsten Utrecht), Wageningen University and Wageningen UR Livestock Research. Playing with Pigs is the outcome of a research project ‘ethical room for manoeuvre in livestock farming’, financed by the NWO program ‘ethics, research and public policy’. Pig Chase is being realized with support from Gamefonds.

 

Like Living Organisms

Local Androids
Technology by Studio Aduén 

Like Living Organisms 2012

Is an interactive skindress made by Local Androids that expresses excitement like between two people when they first meet. Together with Cor and Leonie we designed the hardware and animations for the dress to come alive and interactive.

it breathes shows a pulse through its veins on the hips and inflates/deflates the shoulder balloons. When approached it responds by increasing its pulse rate through the veins as if it's excited. It's now up to the visitor to respond to this excitement. Upon contact the suit will show it's vulnerable side by deflating the shoulder balloons.

Plastap

Peeing is art, pee is fertiliser.

Peetap (De Plastap in Dutch)

The Peetap exchanges beer for pee. The amount of beer exchanged is equal to the amount of pee. The Peetap stands for the value of urine and the reycling of human waste. Urine is full of phosphate and is now processed as waste. If we recycle our urine and extract the phosphate we can turn this to fertilizer. Completing, once again, our ecological cycle.

The Peetap is an art project at Studio Aan (a collaboration between Aduen Darriba and Arne Boon). The second half of the project is funded by Stichting Doen with the help of Discovery Festival.


TASST

research project in communication
of mediated social touch

TASST - Tactile Sleeve for Social Touch

Tasst is a touch-sensitive vibrotactile arm sleeve. The TaSST was designed to enable two people to communicate different types of touches over a distance. The touch-sensitive surface of the sleeve consists of a grid of 4x3 compartments filled with conductive wool. Each compartment controls the vibration intensity of a vibration motor, located in a grid of 4x3 motors beneath the touch sensitive layer.

The TASST is a research project funded by the Dutch National program COMMIT/. The sleeve is designed in close collaboration with Gijs Huisman, a PhD candidate at Twente University.

About

Aduén Darriba Frederiks is an interactive media artist and a researcher in wearable technology. He has a background in Information Technology and holds a Master of Art in European Media. The combination of technology and art has been a drive since 2008 when he started to collaborate with Fashion Designers. At that moment highly influenced by robotics from his work on animations for the NAO H25. Today he is a recognized creative technologist in the field of Fashion and Technology.